The animation panel, though obviously crude, provides quick way of animating compositions by allowing the loading of 3D graphics as obj files produced by 3rd party software such as blender. The obj file can be scaled and multiple copies displayed. The copies can be distributed randomly over the entire canvas or can be constrained to a particular sector of which there are nine. The use of a random distribution of images was used as a labor saving device and in the hope that it introduces a level of abstraction that is open to interpretion and which enhances anticipation.
Once an obj files loaded it can then be saved as a branch graphs which can be assigned to a note. The branchgraphs used by a particular composition must all be loaded when the animation is compiled. It is possible to preview what a particular frame of the animation will look like by selecting the notes that are playing at that time in the composition panel and clicking on "display voices" in the animation panel. The image below shows a frame of animation when three notes are selected in the composition, "xpoles".

animation panel
Animation Panel



xpole1
The three notes selected that are displayed above



selecteds
Information for the three notes selected