The animation panel, though obviously crude, provides quick
way of animating compositions by
allowing the loading of 3D graphics as obj files
produced by 3rd party software such as blender.
The obj file can be scaled and multiple
copies displayed. The copies can be distributed
randomly over the entire canvas or can be constrained
to a particular sector of which there are nine.
The use of a random distribution of images was used as a labor saving device
and in the hope that it introduces a level of abstraction
that is open to interpretion and which enhances anticipation.
Once an obj files loaded it can then be saved as a branch graphs which can be
assigned to a note.
The branchgraphs used by a particular composition must all be loaded
when the animation is compiled.
It is possible to preview what a particular frame of the animation
will look like by selecting the notes that are playing at that time in
the composition panel and clicking on "display voices" in the animation panel.
The image below shows a frame of animation when three notes are selected
in the composition, "xpoles".
The three notes selected that are displayed above
Information for the three notes selected